Here’s a solution I have seen employed with fantastic sucess, without making the match a grindy mess like Runescape. First: Raise the fall rate to about 50%-100% with OSRS gold. In this manner, anyone skilled enough to overcome the boss (and consequently prove they deserve the reward) has got the reward. 2: create the item un-tradable. Funny how that is. Almost like Runescape doesn’t do that because of some other ulterior motive; like, say, making artificial scarcity to inflate the item’s worth.I’m pleased to hear you want alternatives to relying on RNGesus for loot. Here is a few I have seen work better than Runescape’s method, as well as to.
Meaningful development. Make it that if I have components, anything can be crafted by me. And I get SOME parts. By way of example, there’s a 1/1000 chance that I can find a cool sword. However, every time I receive 1-3 scales. The blade can be crafted by me if I collect 100 scales. Some bosses in Runescape clearly already do this; I would like to see it in some kind for every boss, other than just gold farming.Tying drops to accomplishments: It’s simple. If you finish something, you get something. It might consist of doing everything, although this does not include doing X instances to something. For example,”bring me the four elemental orbs and I’ll grant you this staff.” The items are non-tradable.
Mastery of game mechanics: Similar to accomplishments, this might require the participant demonstrate a deep comprehension of the game mechanisms to get something. This may take the form of a difficult boss, having to do something economically as you can, an investigation puzzle or another skill test ( I do not imply an in-game skill, I mean a genuine mechanical ability ). That is good because any”milling” you would have to do is rewarding, as it is really only coaching. This would also likely need to be non-tradable, as one skilled player could get many things after mastering the challenge with cheap RS gold.Time gating: I really don’t enjoy this one but it’s an option. Lock items behind a time wall, that will open at a future date.
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MMOexpshop hat die Gruppe You would have to do is rewarding erstellt vor 4 Jahren, 6 Monaten