To raise the gameplay, a system that is dodge is also incorporated by Astellia Online Asper: using a little reflex, the player can attempt to stay away from the enemy hits or intercept an assault to reposition on the battle, or to safeguard his allies. Likewise, an”interruption” system is added: initially, combat animations could block the activities of the character. The system of interruption (allowing to not be determined by the cartoons ), coupled with the dynamic evasion, enables now to remedy it to fluidify the clashes – it’s about a new system added at the request of the players at the first stages of testing in Korea.
In addition, Astellia’s main creativity lies in its Astels platform, the magic creatures that players can muster to fight alongside or gain from their skills. Each Astel has its own set of abilities to unite with that of the character to increase the effects. The player to choose his Astels with respect to his abilities and his own course to maximize the consequences.
Whether this mechanism will not revolutionize the genre, it must permit every player and above all a certain dynamism to customize his hero with regard to his style of play . To test on the item. Mid-December, Astellia premiered in South Korea along with also the MMORPG will be accessible in the West next summer. By then, it will be unveiled throughout the San Antonio PAX South weekend.my very first Asta Rota turns up and attacks the competition, although I’m late. Collectively we manage the rescue of my sister Fey, who is secure for now.Even from the tutorial I know more about the story and also about the particulars of me along with my sister. However, I don’t want to tell you much about the story. Are the quests organized? The quest system in Astellia is not the potency of this game in my mind. Generally, it is a very average diet.Run here and there, defeat certain enemies and collect several items. 0815 Quests so, but with clear marks on the map.I like that about the quests: In my mind, the pursuit system is also very fair. I didn’t hit on any quest where I had to spend an excessive quantity of time and leveled up to level 18 in my own.
The first eight levels are quite fun, because I could feel that the progress well. After that, it became a bit monotonous. However, the pursuit has a big grab for me who doesn’t have anything to do with the build.I do not enjoy the quests: Guild Wars 2 taught me how nice it is to play with each other to buy Astellia Asper, even if you’re not in a group. Astellia doesn’t use this system. So, as in the previous days, the rule is: first come, first serve. Whoever strikes the mob gets the loot along with the kill. The issue could be avoided if a set is formed by you.