I spent more time Hunter than any other abilities, but they all follow roughly the same pattern. They are just like a tug-of-war with the sport itself: as levels begin to require more expertise, you learn more efficient methods to train. As grindy as Runescape is, so long as you really feel as though you’re about keeping up with the ever-lengthening EXP bar, and so long as you have a clear goal in sight, OSRS gold‘s never too daunting.
But many skills plateau disappointingly early on. The EXP bar keeps getting bigger but there’s nothing new to do in sight, which is really where leveling skills begins to get boring.
I discovered the crafting skills especially dull. To train Herblore, for instance, you withdraw inventory following stock of water and herbs out of your storage, then you just watch your personality combine them. It is a slow process that never necessarily changes, because unlike putting distinct traps in Hunter, no matter what potion you’re making, you are always doing the identical thing.
These kinds of abilities are in their worst when you are losing money on the offer. They feel like another cheap Runescape gold you have to cover. Some other abilities, such as Agility, feel incongruous. Agility lets you access time-saving shortcuts around the Earth, however you train it by running circles round rote barrier courses. Agility is lively and beneficial in activity, but training it is a chore that’s completely divorced from what you really use the skill for.