The real problem that needs to be addressed is raising the difficulty of reaching endgame status for men and women that pay, so that random people don’t attain 2mil range in the situation of days simply by emptying their Maple M Mesos and then proceed to put in to a limitless supply of end game gear, a phenomenon I see too frequently nowadays.
As noted above, I cannot solo Chaos Vellum, so these mesos could be used to fund my main character farther, or even my second main.Moreover, for me , making mesos is the gist of this game, since it’s the most efficient way to receive progress in this game (farming in certain events also functions, but can be boring and time consuming).
If I am not earning mesos or other kinds of money, then I honestly feel like I am doing nothing. And as mentioned previously, because boss conducts will not satisfy my desire for mesos, like I had been doing when I had 50k range I need to merch.
The main point is that I have hours to play regular, and if finish game supervisors made me a decent number of mesos, I could stop merching completely and only login every Thursday to kill the supervisors, and generally enjoy a more pleasurable buy Maplestory mobile mesos gaming experience.
The deficiency of a rewarding aspect, if those directors have been murdered by you, has to do with the reality that once you kill those bosses, what you obtain is near worthless. The experience may be rewarding the very first time you kill them since they were eventually killed by you , but after a while it becomes a’chore’, and an unproductive one at that.