The negative things like CBs not animating or DL losing your better guys while sending Madden nfl 21 coins less stick out more because they impact us so predominantly while playing. I don’t have the answers but cartoon, particularly on ball AI animations are so bad this year, worse than many years passed, and it seems without skills some AI defenders are far better off not being there at all because they create no impact or are easily abused.
The second part concerning the DL shedding boils down to every snap basically being a coin flip between OL and DL and also we detect those awful pitches more because they shouldn’t be occurring but they sadly do. It wraps around into the coding that is bad and interactions have not been updated in probably a decade. Even the people working on Madden nfl have admitted they do not know how they work since it’s code on top of legacy code and it is sadly something that will never be”fixed” since it might have to be rewritten and remade from the bottom up. (Which I Hope happens a while lol)
It stinks. Madden nfl and Madden nfl play are lackluster at best. However there aren’t any hidden mechanisms in Madden nfl that predetermines Wins or Losses or changes players To be better/worse or make plays happen/not occur. I was angry about the above the head thing also then I realized it only happens to the shorter players and if you have a look at the replay the ball is placed higher to a taller receiver which almost looks like it’s how it should be sometimes.
I really don’t know whether I would place Elo Hell or even Equalizer at exactly the exact same discussion. One is based towards winning while the other one is a critic towards Madden nfl play of Madden nfl. That said, game developpers of large businesses have came out and admitted their game included”DDA/Scripting”. Ken Levine, game founder of Bioshock composed on Twitter from 2017″first shots from an enemy in BioShock always missed.that was the design.” Paul Hellquist, game developper Bioshock on Twitter in 2017:”In Bioshock in case you would have taken your last pt of dmg you instead were invuln for abt 1-2 sec so you get more”barely survived” moments.” Developper for ArenaNet, jennifer Scheurle verified that Assassin games and Doom had the mechanisms inside.Imagine ppl anticipating a simulation adventure from a business using the simulation license who advertises their merchandise. No excuses with the fire power these AND consoles have. I have no issue with that and would agree using a simulation mode that is true could be cool. That said, you are in a small group of men and women who’d be trendy losing matches due to the AI making a”mistake”. The players who whine about”cheese” would not be cool using RNG player errors.
It should be simulation in the sense that football concepts should apply. I get what you’re saying about counters. BUT those counters should be determined by FOOTBALL. Not entirely unrealistic glitchy theories that would never work irl. Case in point: If my opponent is doing something glitchy on offense and I lead. But I can’t predict a stock blitz (we KNOW that operate lol). Its something as simple as a stretch drama to buy mut coins madden 21. ZERO irl theories apply to this”simulation” game